Early Access logbook

Updates & Patch Notes

A concise, source-checked timeline of every official Early Access notice, the guide pages each patch changes, and what the developer has—and has not—promised next.

Quick answer

The latest official notice through September 10 confirms Steam Deck Verified status. The latest broad gameplay patch is September 1: it changed multi-item carrying, Strong Arms, Ship and Castle loot pools, several enemies, collisions, and visual feedback.

Last verified September 10, 2026
Latest noticeSep 10 · Steam Deck
Gameplay patchSep 1 · Carrying + loot
LaunchAug 18 · Early Access
1.0 dateNot announced

Current snapshot

Steam Deck verification is the latest official notice

Latest noticeSep 10

Steam Deck Verified

Latest gameplay patchSep 1

Carrying, loot, and fixes

Early Access launchAug 18

Steam · Windows

Fixed 1.0 dateNot announced

The store gives a 6+ month aim, not a deadline

The distinction matters: the September 10 post confirms platform compatibility, while the latest broad gameplay changelog in the checked window is dated September 1. The September 3 post contains one specific loading-time improvement.

Official timeline

Every Early Access notice through September 10

Entries are sorted newest first. Each summary isolates the durable player-facing impact; open the linked Steam post for the full developer changelog.

  1. 09-10
    Steam Deck Verified

    The developer announced the Verified badge, mapped controls, readable text, and default performance that should not require settings work. This is a compatibility notice, not a new content patch.

    Guide impact: Status · Performance

    Official Steam post ↗
  2. 09-03
    Faster application loading

    A very short official changelog says the application now starts faster from Steam. It does not claim broader frame-rate or network improvements.

    Guide impact: Performance

    Official Steam post ↗
  3. 09-01
    Cleaner carrying, fresh loot, and fixes

    Multi-grab piles now follow the heaviest held item, several large held objects block extra grabs, Strong Arms no longer affects doors, and the Ship and Castle loot pools changed. The patch also adjusted enemy behavior, collisions, and visual feedback.

    Guide impact: Loot · Monsters · Beginner

    Official Steam post ↗
  4. 09-01
    Ship and Castle event extended

    The temporary no-prerequisite access event was extended through September 9. The notice does not document what each account sees after that end date.

    Guide impact: Progression · Status

    Official Steam post ↗
  5. 08-28
    Faster fish healing and another fix pass

    Fish healing became quicker with right-click, expensive and rare item spawns gained more variation, and the patch addressed reconnect, Ship, tutorial, Steam Deck, networking, and GPU-occlusion issues.

    Guide impact: Beginner · Loot · Co-op · Performance

    Official Steam post ↗
  6. 08-26
    Ship and Castle access event opened

    The first chapter and first two days of both Ship and Castle were temporarily unlocked from the main menu without normal prerequisites. Day 2 still opened after clearing day 1.

    Guide impact: Progression · Status

    Official Steam post ↗
  7. 08-26
    Three voice modes and tutorial fixes

    Voice chat gained Always active, Push to talk, and Toggle to talk modes. Rum became faster to drink, tutorial steps were clarified, and a long fix list covered doors, carts, enemies, host migration, and loot retention.

    Guide impact: Co-op · Beginner · Monsters · Loot

    Official Steam post ↗
  8. 08-25
    Golden weapons and monster balance

    Golden Sword and Golden Hand Cannon joined the store. Headcrabs no longer kill in one hit, Man in Shadows was reduced, large objects became about 26% lighter, and solo down time increased to 25 seconds while co-op stayed at 15.

    Guide impact: Monsters · Loot · Beginner

    Official Steam post ↗
  9. 08-21
    Daily saves and separate solo balance

    Progress began saving every day as well as at each chapter. Solo and team play received separate quota, store, item-count, and enemy-spawn tuning; lobbies became public by default with an opt-out.

    Guide impact: Progression · Co-op · Beginner

    Official Steam post ↗
  10. 08-20
    Voice, tutorial, balance, and performance pass

    Voice noise suppression and improved occlusion arrived alongside a rum tutorial prompt, pirate outline, enemy and boss tuning, steadier arms and spectator camera, plus hauling and spawn optimizations.

    Guide impact: Co-op · Beginner · Monsters · Performance

    Official Steam post ↗
  11. 08-20
    Second post-launch hotfix

    This smaller hotfix targeted dead-player placement, cauldron behavior, the funicular cart route, slot-machine visuals, store voice volume, enemy respawn timing, and general optimization.

    Guide impact: Co-op · Loot · Performance

    Official Steam post ↗
  12. 08-19
    Day-one hotfix

    The first hotfix adjusted Ear, Headman, Kraken, Rats, Mansion bosses, cart upgrades, reconnect behavior, musical instruments, map-wide audio, and session performance.

    Guide impact: Monsters · Co-op · Loot · Performance

    Official Steam post ↗
  13. 08-18
    Early Access launch

    The Early Access build launched with Ship and Castle, new enemies, cart upgrades, a Monkey Assistant, breakable large loot, side activities, updated lighting, instruments, skins, and a finalized built-in tutorial.

    Guide impact: Status · Beginner · Loot · Monsters · Progression

    Official Steam post ↗

Guide impact

Which field guides changed after launch

Beginner routeAug 21–Sep 1

Daily saves, solo balance, tutorial fixes, faster rum and fish use, down-time balance, and carrying rules affect first-run advice. Read beginner guide →

Co-op setupAug 21–28

Public-by-default lobbies, three voice modes, reconnect fixes, host migration, and network optimization changed setup and troubleshooting. Read co-op guide →

Loot handlingAug 25–Sep 1

Large-object weight, rare-item variation, multi-grab behavior, Strong Arms, and level loot pools all changed. Read loot guide →

Monster behaviorAug 19–Sep 1

Ear, Rats, Headcrabs, Man in Shadows, Anchor, Sleeper, Snake, and other threats received balance or behavior fixes. Read monster guide →

Platform statusSep 10

Steam Deck moved from an unverified inference to an official Verified announcement. Read game status →

Temporary event boundary

The open Ship and Castle window ended September 9

The August 26 event temporarily exposed the first chapter and first two days of Ship and Castle without normal prerequisites. A September 1 notice extended that access through September 9.

Official extension notice ↗

Future plans

Broad 1.0 goals, without invented dates

The current Steam Early Access statement names more locations, enemies and bosses, character customization, deeper progression, more weapons and cursed loot, and general polish as intended directions for version 1.0. It also says major Early Access updates are planned to be free and that the full-release price may increase, though no final pricing decision is stated.

Read the current Early Access statement ↗

Player questions

Updates and roadmap FAQ

What is the latest official Last Pirates: Die Together update?

The newest official notice found through September 10, 2026 announces Steam Deck Verified status. The latest gameplay changelog in that window is the September 1 carrying, loot, and fixes update; the September 3 note only confirms faster application loading from Steam.

Did the game add daily saving?

Yes. The official August 21 update says progress saves every day as well as at each chapter. It does not fully document item persistence, host ownership, or rollback behavior after a failed run.

What changed for co-op and voice chat?

Lobbies became public by default with an opt-out on August 21. On August 26, voice chat gained Always active, Push to talk, and Toggle to talk modes, alongside multiple reconnect and host-migration fixes across post-launch patches.

Were Ship and Castle permanently unlocked?

The official posts describe a temporary event. It opened first-chapter access without prerequisites and was extended through September 9, 2026. Those posts do not confirm permanent access or the exact post-event state.

Is there a dated roadmap for the next update or version 1.0?

No dated milestone schedule was found in the checked official sources. The Steam Early Access statement lists broad goals and a 6+ month aim, but says the game will remain in Early Access until the team considers it ready.

Are the patch notes on this page complete?

This timeline covers the official Early Access launch and every Steam News notice found from August 19 through September 10, including temporary event notices. Each entry is a concise impact summary, not a reproduction of the full changelog.

Source ledger

What this guide is based on

These links are the current first-party evidence behind the page. Patch-specific claims keep their dates because Early Access behavior can change.

  1. 2026-09-10 · Current Steam store and Early Access statement

    Current Early Access status, broad 1.0 goals, 6+ month aim, free major-update statement, and the absence of a fixed 1.0 date.

  2. 2026-09-10 · Steam Deck Verified

    The developer announced the Verified badge, mapped controls, readable text, and default performance that should not require settings work. This is a compatibility notice, not a new content patch.

  3. 2026-09-03 · Faster application loading

    A very short official changelog says the application now starts faster from Steam. It does not claim broader frame-rate or network improvements.

  4. 2026-09-01 · Cleaner carrying, fresh loot, and fixes

    Multi-grab piles now follow the heaviest held item, several large held objects block extra grabs, Strong Arms no longer affects doors, and the Ship and Castle loot pools changed. The patch also adjusted enemy behavior, collisions, and visual feedback.

  5. 2026-09-01 · Ship and Castle event extended

    The temporary no-prerequisite access event was extended through September 9. The notice does not document what each account sees after that end date.

  6. 2026-08-28 · Faster fish healing and another fix pass

    Fish healing became quicker with right-click, expensive and rare item spawns gained more variation, and the patch addressed reconnect, Ship, tutorial, Steam Deck, networking, and GPU-occlusion issues.

  7. 2026-08-26 · Ship and Castle access event opened

    The first chapter and first two days of both Ship and Castle were temporarily unlocked from the main menu without normal prerequisites. Day 2 still opened after clearing day 1.

  8. 2026-08-26 · Three voice modes and tutorial fixes

    Voice chat gained Always active, Push to talk, and Toggle to talk modes. Rum became faster to drink, tutorial steps were clarified, and a long fix list covered doors, carts, enemies, host migration, and loot retention.

  9. 2026-08-25 · Golden weapons and monster balance

    Golden Sword and Golden Hand Cannon joined the store. Headcrabs no longer kill in one hit, Man in Shadows was reduced, large objects became about 26% lighter, and solo down time increased to 25 seconds while co-op stayed at 15.

  10. 2026-08-21 · Daily saves and separate solo balance

    Progress began saving every day as well as at each chapter. Solo and team play received separate quota, store, item-count, and enemy-spawn tuning; lobbies became public by default with an opt-out.

  11. 2026-08-20 · Voice, tutorial, balance, and performance pass

    Voice noise suppression and improved occlusion arrived alongside a rum tutorial prompt, pirate outline, enemy and boss tuning, steadier arms and spectator camera, plus hauling and spawn optimizations.

  12. 2026-08-20 · Second post-launch hotfix

    This smaller hotfix targeted dead-player placement, cauldron behavior, the funicular cart route, slot-machine visuals, store voice volume, enemy respawn timing, and general optimization.

  13. 2026-08-19 · Day-one hotfix

    The first hotfix adjusted Ear, Headman, Kraken, Rats, Mansion bosses, cart upgrades, reconnect behavior, musical instruments, map-wide audio, and session performance.

  14. 2026-08-18 · Early Access launch

    The Early Access build launched with Ship and Castle, new enemies, cart upgrades, a Monkey Assistant, breakable large loot, side activities, updated lighting, instruments, skins, and a finalized built-in tutorial.